namespace HySoft.FlowEditor
{
partial class FlowEditorCanvas
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
///
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.SuspendLayout();
//
// FlowEditorCanvas
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoScroll = true;
this.Name = "FlowEditorCanvas";
this.Size = new System.Drawing.Size(714, 307);
this.Click += new System.EventHandler(this.FlowEditorCanvas_Click);
this.DoubleClick += new System.EventHandler(this.FlowEditorCanvas_DoubleClick);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.FlowEditorCanvas_KeyDown);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.FlowEditorCanvas_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.FlowEditorCanvas_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.FlowEditorCanvas_MouseUp);
this.ResumeLayout(false);
}
#endregion
}
}